That's the reason why we implemented a priority system that will choose the right guy from a group when you throw a spell on a bunch of fighters. It's quite subtle and it is time to explain this a bit more! When you select a spell and then throw it on a group of units, every spell will go through a set of rules to decide which unit was intended by the player. It will always choose the best unit from a strategic point of view. This is done to overcome miss clicks.
Below you can see the decision flow chart of an lightning bolt when it is targeted on multiple units.
“best unit”in this chart means the unit with the highest attack priority number. Every unit has a number giving it a priority. For instance the priority of the swordsman is lower than the priority of the rocketeer, the opposing team will hit the rocketeer instead of the swordsman if they are both in range. Although their amount of remaining hitpoints is also counted for, so units will try to kill the most efficient enemy first.
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