We heard a lot of people saying it is hard to select the right unit in a group. Throwing a heal on the wrong unit can be very uncool and could well be a losing move in your strategy. Of course we found this problem way early in the development of the game :)
That's the reason why we implemented a priority system that will choose the right guy from a group when you throw a spell on a bunch of fighters. It's quite subtle and it is time to explain this a bit more! When you select a spell and then throw it on a group of units, every spell will go through a set of rules to decide which unit was intended by the player. It will always choose the best unit from a strategic point of view. This is done to overcome miss clicks.
Below you can see the decision flow chart of an lightning bolt when it is targeted on multiple units.
“best unit”in this chart means the unit with the highest attack priority number. Every unit has a number giving it a priority. For instance the priority of the swordsman is lower than the priority of the rocketeer, the opposing team will hit the rocketeer instead of the swordsman if they are both in range. Although their amount of remaining hitpoints is also counted for, so units will try to kill the most efficient enemy first.
Tuesday, June 16, 2009
Thursday, June 11, 2009
NTSC Winners!
The first three Überpwners have stepped up from the crowd! Achieving the ultimate secret code in an even faster fashion then the European competitors.
The winners of the Swords & Soldiers goodie bags are:
1. Chris David, Canada
2. Roberto Israel Hernández de la Garza, Mexico
3. William Koepke, U.S.A.
Congratulations guys! We will send the prizes as soon as possible.
And as you may know: For all the other guys who send us their codes, we will keep collecting codes for the second goodie bag extravaganza! In the second round we will randomly pick a bunch who we will send the package. So keep sending in your codes you might win a goodie bag after all!
The winners of the Swords & Soldiers goodie bags are:
1. Chris David, Canada
2. Roberto Israel Hernández de la Garza, Mexico
3. William Koepke, U.S.A.
Congratulations guys! We will send the prizes as soon as possible.
And as you may know: For all the other guys who send us their codes, we will keep collecting codes for the second goodie bag extravaganza! In the second round we will randomly pick a bunch who we will send the package. So keep sending in your codes you might win a goodie bag after all!
Monday, June 8, 2009
S&S Crosses the big pond!
Swords and Soldiers is now out on American Wii's. That's right, nothing stands between you and fullfilling your deepest, darkest Sidescrolling Realtime Strategy desires!
After a great reception in Euro-Australia we hope the folk from across the Atlantic will also have a blast with S&S. Once again: thank you playtesters, blog visitors and everyone involved for your enthousiasm. Also thanks to keyboardcat for perfect rythm and ofcourse Chuck Norris for laying down the law. Enjoy S&S and may Thor's thunder light your barbecues!
Wednesday, June 3, 2009
Conquest of paradise!
America will get Swords & Soldiers next Monday!
After a long wait, you guys can enter the battles between the Viking horde, the Aztecs and the Chinese empire on Monday the 8th of June. Of course some of you lucky guys have already been playing the game at the E3 at the Nintendo booth, where Swords & Soldiers is being demonstrated!
The game has been received really well in the past few weeks by all kinds of media and we are really grateful for all the support we are getting.
Also the forum is doing really nicely and the group of S&S gamers is growing. Therefore we are thinking about setting up a tournament for everyone who calls himself King of Thunder, Lord of the Undead or Ninja Monkey Master! We want to know if you guys would like that and if you got specific ideas on this event, including place, date and rules. Discuss it here!
Don't forget we got three goodie bags waiting to be shipped to the U.S. So if you think you are the toughest and smartest strategist in America, get all the achievements and send us your secret code, as soon as the game comes out. For more details about the secret code see our faq.
After a long wait, you guys can enter the battles between the Viking horde, the Aztecs and the Chinese empire on Monday the 8th of June. Of course some of you lucky guys have already been playing the game at the E3 at the Nintendo booth, where Swords & Soldiers is being demonstrated!
The game has been received really well in the past few weeks by all kinds of media and we are really grateful for all the support we are getting.
Also the forum is doing really nicely and the group of S&S gamers is growing. Therefore we are thinking about setting up a tournament for everyone who calls himself King of Thunder, Lord of the Undead or Ninja Monkey Master! We want to know if you guys would like that and if you got specific ideas on this event, including place, date and rules. Discuss it here!
Don't forget we got three goodie bags waiting to be shipped to the U.S. So if you think you are the toughest and smartest strategist in America, get all the achievements and send us your secret code, as soon as the game comes out. For more details about the secret code see our faq.
Tuesday, June 2, 2009
Movie Poster Wallpapers
The American release is almost there, and to give you guys a small treat for waiting we have made something totally cool!
Swords and Soldiers movie posters! The first two are Indiana Jones and Kill Bill inspired :)
In the media section you can download the wallpapers in the format you like.
Discuss which other movies would be cool on the forum.
More cool stuff is incoming!
Swords and Soldiers movie posters! The first two are Indiana Jones and Kill Bill inspired :)
In the media section you can download the wallpapers in the format you like.
Discuss which other movies would be cool on the forum.
More cool stuff is incoming!
Tuesday, May 26, 2009
Harder, better, faster, stronger!
Want to make Swords and Soldiers a bit more challenging?
Or is the game proving to be a bit TOO challenging for you?
Rejoice!! For there is a game option to alter the game speed.
There are several game speeds that reside in S&S. The entire game will be affected by this option. This setting can be altered at any time and can be found in the options menu (obviously).
Here is a quick list detailing each game speed:
Now with all this revelating information go forth and battle at your leisure u diabolical warmongerers!
Thou still has a chance to be a proud owner of a Swords and Soldiers goodiebag!
Or is the game proving to be a bit TOO challenging for you?
Rejoice!! For there is a game option to alter the game speed.
There are several game speeds that reside in S&S. The entire game will be affected by this option. This setting can be altered at any time and can be found in the options menu (obviously).
Here is a quick list detailing each game speed:
-Slow-
If you are having trouble playing at normal speed, you can switch to this game speed. It will make it easier for you to target spells and you will have more time deciding what units to build.
Please note that with this speed enabled you won't be able to get ANY achievements.
Please note that with this speed enabled you won't be able to get ANY achievements.
-Normal-
The default game speed u will start with. Designed for the medium skilled players of S&S.
We recommend you starting with this setting first. From there decide what speed suits you best.
We recommend you starting with this setting first. From there decide what speed suits you best.
-Fast-
When your skill level grows and you feel like the action could be a little bit faster, this is the option for you! Try beating all campaign lvl's on this setting if you have cleared it on normal.
-Turbo-
This option will be available when u finish all campaign levels.
This option is designed for those that want to get the most challenge out of the game. It will require some insane uber micromanagement to play with this speed but if u want to impress some friends or even us,
this IS the way to do it.
This option is designed for those that want to get the most challenge out of the game. It will require some insane uber micromanagement to play with this speed but if u want to impress some friends or even us,
this IS the way to do it.
Now with all this revelating information go forth and battle at your leisure u diabolical warmongerers!
Thou still has a chance to be a proud owner of a Swords and Soldiers goodiebag!
Wednesday, May 20, 2009
And the winners are...
The lucky guys who were hardcore enough to be the first beating all the achievements in the game are!
1. Henryk Huhn, Germany
2. Jesse Hartog, Netherlands
3. Marcel van Duyn, Netherlands
4. Denis Tessier, France
Big surprise! We have 4 European winners instead of 3. The last two guys send their codes in almost at the same time, so we decided to give them both a goodie bag :)
We will send you the goodie bags as soon as possible, it will probably take a couple of days because of the holidays here.
As for all the other guys who send us their codes, we will keep collecting codes for the second goodie bag extravaganza! In the second round we will randomly pick a bunch who we will send the package. So keep sending in your codes you might win a goodie bag after all!
1. Henryk Huhn, Germany
2. Jesse Hartog, Netherlands
3. Marcel van Duyn, Netherlands
4. Denis Tessier, France
Big surprise! We have 4 European winners instead of 3. The last two guys send their codes in almost at the same time, so we decided to give them both a goodie bag :)
We will send you the goodie bags as soon as possible, it will probably take a couple of days because of the holidays here.
As for all the other guys who send us their codes, we will keep collecting codes for the second goodie bag extravaganza! In the second round we will randomly pick a bunch who we will send the package. So keep sending in your codes you might win a goodie bag after all!
Tuesday, May 19, 2009
Euro-Australian Launch Aftermath
So, Swords & Soldiers has now been out in Europe and Australia for some time and so far we've been blown away by how good the game has been received. We already posted a link to the IGN review, but there's a couple more out there now:
Edge-online
Nintendolife.com
Oh, right, you've probably seen it somewhere already but at the top of this post is our releasetrailer, enjoy!
Friday, May 15, 2009
Out now!
Swords & Soldiers is available in Europe and Australia in the Wii Shop Channel! All hail Aztecs! All hail Chinese! All hail Vikings! It is the completion of a cycle! Omega! Full circle!
This actually is our first released commercial title and we're proud of it beyond words. We hope this is just step 1 in a long journey. For us, one of the most exciting parts of making a game just begins: seeing how people like it. So far the response during development of the game has been great and we can't wait to hear how people feel about the game now that it's finaly out there. The first review is up on IGN and they awarded the game with an editor's choice award, omgbbq!!!11one.
We would like to thank all of the blog visitors for being patient with us, providing us with feedback and a good laugh here and there. Worthy of special mention are the playtesters, who contributed immensely to the realisation of Swords & Soldiers! Another roar goes out to Sonic Picnic, for breathing life in the sounds and music of the game and to U-trax for their outstanding translation! Wait a minute, you shouldn't be reading this! Get back to your Wii and kick some serious Realtime Sidescrolling Strategy butt!
Thursday, May 14, 2009
Secret Code!
As you may know we have added a secret code to the game. It unlocks after you get all the 25 achievements. We added this code to do something special, as this is our first big game and we want to celebrate it! Yay! :)
In the last few weeks you guys got the opportunity to send us ideas for the code and we have chosen some really cool stuff and combined them into a Swords & Soldiers Goodie Bag!
We are giving the first 3 European/Australian people who send us their secret code this awesome goodie bag. Because the American release is a bit later, we'll also give goodie bags to the first 3 guys from the States.
Depending on how many people actually manage to achieve the code we will send more goodie bags later on, so keep sending in your codes as you may win big in the second goodie bag extravaganza!
Here is how you submit the code:
1: Achieve your ass off in Swords & Soldiers, getting all 25 achievements.
2: Go to the achievement menu, at the top you will find the code.
3: Send the code to SECRETCODE@RONIMO-GAMES.COM
4: Don't forget to add your postal address in the email, otherwise we don't know where to send the goodie bag :P
happy achievement hunting!
In the last few weeks you guys got the opportunity to send us ideas for the code and we have chosen some really cool stuff and combined them into a Swords & Soldiers Goodie Bag!
We are giving the first 3 European/Australian people who send us their secret code this awesome goodie bag. Because the American release is a bit later, we'll also give goodie bags to the first 3 guys from the States.
Depending on how many people actually manage to achieve the code we will send more goodie bags later on, so keep sending in your codes as you may win big in the second goodie bag extravaganza!
Here is how you submit the code:
1: Achieve your ass off in Swords & Soldiers, getting all 25 achievements.
2: Go to the achievement menu, at the top you will find the code.
3: Send the code to SECRETCODE@RONIMO-GAMES.COM
4: Don't forget to add your postal address in the email, otherwise we don't know where to send the goodie bag :P
happy achievement hunting!
Wednesday, May 13, 2009
Chinese Faction Update
As the day of judgement draws near, the full might of the Chinese empire is revealed. 'Tis the day of the dragon, the day of the Monkey and the day of Zen. All hail the Chinese empire!
It is the last of the last updates, and it's a big one. As we've only shown you half of the capabilities of the Chinese there was still a lot of unrevealed stuff. We're making up for it now by releasing it all at once, finally completing the Chinese faction page!
Head over to the factions page and read about Invulnerability, Ninja Monkeys, Dragon, the Monk, Terracotta Warriors and the Zen Master or discuss 'em on the forum! Go go go!
It is the last of the last updates, and it's a big one. As we've only shown you half of the capabilities of the Chinese there was still a lot of unrevealed stuff. We're making up for it now by releasing it all at once, finally completing the Chinese faction page!
Head over to the factions page and read about Invulnerability, Ninja Monkeys, Dragon, the Monk, Terracotta Warriors and the Zen Master or discuss 'em on the forum! Go go go!
Friday, May 8, 2009
Release date for Europe!
The artists are done painting, the coders wrote their last lines of code and the designers finished their last level tweaks. We finished our titanic struggle and the result is a beautiful lump of bits and bytes containing some of the most epic battles ever to grace your screens.
And now you have one week to prepare. One week to sharpen your battle axes. To enter Rocky style montages where you run against the backdrop of a setting sun and go into a blank stare as you hit your punching bag. Then you will be ready when te game gets out!
Or you could just hang on your couch untill Friday. Probably just as effective.
So, let's get to business: in Europe and Australia Swords & Soldiers will be unleashed Friday the 15th of May and it will cost you 1000 Nintendo points. The US release will follow soon. Discuss it in our forum
Tuesday, May 5, 2009
Challenge mode: Berserker run!
Challenge modes!
After fighting your way trough the campaigns, every swords and soldiers player wants to relax for a while. For this occasion we got exactly what they need, and no, this is not a backrub from Olga.
We included 3 different challenge modes, gametypes which are a little different from your average swords and soldiers game.
The first of these modes is:
The berserker run!
As Arnie the berserker, strolls trough his own backyard thinking about his lovely olga, he gets lost. While finding his way back Arnie, always in for a good rumble, encounters several foes from a long time ago.
This is not the only one of his problems Arnie also develops a multiple personality disorder which makes his quest all the more interesting.
The Goal of this challenge mode is to make Arnie run as far as he can, overcoming hordes of enemies using magical spells.
This may look like a simple task at first. However the more distance Arnie covers, the more diverse adversaries will try to ruin your game along the way. Fortunately for Arnie by running further and further he will unlock magical spells for u, which u can use to aid him in his efforts.
The sheer diversity and quantity of these adversaries will test your resolve in a game of wits and reflexes.
Feel free to discuss it in our forum.
Tuesday, April 28, 2009
The towers of powers!
As Chinese tacticians, Viking warlords and Aztec emperors keep commanding their forces into new territory, defending these lands becomes a must. In protection of those newly acquired lands, structures are popping up almost as quick as they'll be getting razed by bands of warmongering competitors!
Friday, April 24, 2009
Swords & Soldiers' growing web presence!
Since yesterday you know that the Aztecs and Vikings no longer rule the battlefields alone. The Chinese are the third faction struggling for dominance, and today you can see them in action!
As you can see, the Chinese pack quite a punch. Did you catch the suprise at the end?
On the game itself, we are inching closer and closer to the final release. It shouldn't be too long for the game to come out! And that means of course you guys need some place to comment on the game. To post your highest scores and discuss the finer strategies of the game. Therefore added a brand new forum to the site!
In other great news, we have our own site on the official Nintendo website! There's some content on there that's not (yet) available here, mostly about the Chinese!
So check it out here:
http://www.nintendo.co.uk/NOE/en_GB/games/wiiware/swords__soldiers_12235.html
As you can see, the Chinese pack quite a punch. Did you catch the suprise at the end?
On the game itself, we are inching closer and closer to the final release. It shouldn't be too long for the game to come out! And that means of course you guys need some place to comment on the game. To post your highest scores and discuss the finer strategies of the game. Therefore added a brand new forum to the site!
In other great news, we have our own site on the official Nintendo website! There's some content on there that's not (yet) available here, mostly about the Chinese!
So check it out here:
http://www.nintendo.co.uk/NOE/en_GB/games/wiiware/swords__soldiers_12235.html
Wednesday, April 22, 2009
The Chinese Empire Arrives!
At long last the veil of our secrecy is lifted! Emerging as the third contender for world domination is the CHINESE EMPIRE! Ruled by their child emperor, the Chinese care little for Viking barbecue feasts, or Aztec Vegetable growing contests. The Child Emperor tasks his subjects with gathering the the most exquisite toys from the corners of the world. Of course this will lead the Chinese empire onto a collision course with the other two factions. The Child emperor's army consists of disciplined warriors, ranging from martial arts specialists and spiritual zen-masters to firework-strapped rocketeers, and will prove to be evenly matched to the brutish Vikings and insidious Aztecs!
It has been a long wait for some, but your patience has been rewarded! As we introduce to you the Chinese empire, you will find we have updated the factions page with a sample of their military might: say hello to the Footsoldier (putting the swords in Swords & Soldiers), the Rocketeer, Yin Yang and Arrowrain. Check it out on the factions page! And when you're done with that, feast your eyes on some new screenies and wallpapers featuring the Chinese in action!
And if you're still hungry for info, check out the new "meet the team" video up on the Nintendochannel. The video features an introduction of our studio and an interview where Jasper, me and Fabian talk about the hows and whats of S&S. So head over to the NintendoChannel on your Wii and look for We Are Wiiware: Swords & Soldiers.
Monday, April 20, 2009
2 days left...
Lost in the dry hills of the desert an uneasy friendship between Viking Arnie and Aztec Dave is tested to the extreme when they encounter an unknown adversary!!! Oh who might it be, appearing from behind the shroud of shadowy darkness???
Yes! A new challenger is entering the ring! Keep your eyes on this blog... only 2 days left!
Wednesday, April 15, 2009
Best for last: Slave and Skeleton
The dream of every Aztec slave is to be once sacrificed for the gods and to be resurrected from the underworld as a skeleton, to fight as a real warrior in the armies of the jungle.
Just a few days until the reveal of the third faction, while you wait, enjoy the story of the slave and skeleton!
With all the hectic final testing and rounding up development of Swords and Soldiers, we forgot to post the real last two units which are the Aztec slave and the special skeleton soldier raised by necromancers in the game.
Friday, April 10, 2009
Boulder & Sun Giant
Huge vegetables means hard work for the harvesting Aztecs. Large giants carry the vegetables from the fields and when the harvest is done they plough the ground with a huge rolling stone, life is good!
Here is the last faction update until the reveal of the third faction. Introducing the super spell of the Aztecs: Boulder, which also is made into a challenge with the same name. This huge stone crushes anything on its path. In the boulder challenge you need to kill 100 Vikings without squashing one of your own units.
You can also read about the giant, a slow ground pounding unit that knocks every enemy back with his smashing fists. Go to the factions page!
Tuesday, April 7, 2009
Third Faction ETA + GDC
In far away lands an ancient power stirs. Drums of war echo in the distance. Crimson banners held high, a third faction readies itself for the coming conflict! Swords shall be shaken, shields shall be splintered... a sword day... a red day, the dawning of the...
...yet to be revealed third faction will be on April 22nd! 15 more nights of sleep before we will release those guys, and you bet your mother on it they're worth it! ;) And, uhh, yes... for those of you who didn't get it yet, that means the space marines were a cleverly-thought-of april fools joke...
This year's Game Developer's Conference was great. We did a lot of business stuff, talked to a lot of press, and still had time to go to some parties, eat some hamburgers and bike the Golden Gate bridge. Everyone liked S&S a lot and we can't wait to get it into the WiiWare shop...
Some of GDC's press coverage on S&S is already up on the internetz. Check out these three hands-on reports! And oh, by the way, these links are all 100% guaranteed rick-roll free (only the finest for our blog-followers!):
IGN hands-on
Wired hands-on
Infendo hands-on
That's all for today, keep checking the blog for updates, we still have some Aztec skills to show you before we release the third faction! Skøll!
Friday, April 3, 2009
Show and Tell
As some of you might've noticed, we have some fresh footage of Swords & Soldiers! This time it's more direct footage of gameplay. The first video shows off some single player gameplay in one of the later levels of the Viking campaign.
And second video shows a splitscreen multiplayer match in which two skilled opponents do battle!
Hopefully you'll now have a better idea of the depth that goes into humiliating your opponent in Swords & Soldiers.
Next week we'll deliver the promised battle report on the GDC. We're also finalizing the revelation of the third faction and that includes the actual date we're going to reveal them. And don't worry, there's still plenty of other cool stuff heading your way.
And second video shows a splitscreen multiplayer match in which two skilled opponents do battle!
Hopefully you'll now have a better idea of the depth that goes into humiliating your opponent in Swords & Soldiers.
Next week we'll deliver the promised battle report on the GDC. We're also finalizing the revelation of the third faction and that includes the actual date we're going to reveal them. And don't worry, there's still plenty of other cool stuff heading your way.
Wednesday, April 1, 2009
(April fools) Hell, it's about time...
...to release Swords & Soldiers' 3rd faction!From beyond the galactic nebulae comes the Space Marine Galaxial Confederation Force to oppose the brutish Vikings and nefarious Aztecs. They are armed to the teeth with turbosteel plating and have technology far superior to any other faction on the planet! High up in orbit around the planet the Space Marines have watched the various undertakings and insignificant struggles of the pathetic Vikings and Aztecs.
Determined to rid the planet of this ridiculous barbequeing and vegetable-growing, the ever-steadfast Space Marines decided to engage their enemies in an all-out planetary offensive. Charge up your Ion Cannons, put on your power armor and load your machineguns, for the Space Marines have landed! To find out more about the space conquering, turbosteel plated, chaingun wielding Space Marines check out the factions page! Or check out some of the new screens at the media page!
Friday, March 27, 2009
Achievement: King of the stone age!
Danny our marketing monster has managed to get the epic score of 100 in "Boulder Mode". This mode is one of the three special modes in the game. Danny "cool" as we call him, thought he was the first to manage this perfect run of the mode, BUT I already did manage to achieve it 2 times before him, unfortunately for me I was disqualified because I made the mode...
In the meanwhile everyone is getting pretty addicted to this “spicy Aztec sauce”, the small handy flasks weren't enough so we sized them up a bit :)
The guys at the GDC have been very busy spreading the word on Swords and Soldiers, they will be back with all their news next week, so expect a full update on that including a special treat!
In the meanwhile everyone is getting pretty addicted to this “spicy Aztec sauce”, the small handy flasks weren't enough so we sized them up a bit :)
The guys at the GDC have been very busy spreading the word on Swords and Soldiers, they will be back with all their news next week, so expect a full update on that including a special treat!
Monday, March 23, 2009
GDC09
Hellooow Califorgnowgnaw
Again, the annual Games Developers Conference is being held in the city of The Rock and a red bridge that's called golden. Like true Vikings, Jasper and me have traveled the arctic to get here to spread the word about S&S. We'll be doing some interviews and other media stuff. Also, in San Francisco, for the first time, the final version of the game will be playable! (without including the 3rd, supersecret faction ofcourse, har har!)
What's that? Swords And Soldiers Hotsauce? That's right! From the cauldron of Aztec commander in chief Poisonbotl comes the spiciest sauce the Aztecs have ever made. Rumor has it that the secret ingedient has something to do with a ridiculously huge pepper. We'll be handing out these bottles of win to anyone San Francisco brave enough to face the spicyness of Swords And Soldiers Hotsauce!
Again, the annual Games Developers Conference is being held in the city of The Rock and a red bridge that's called golden. Like true Vikings, Jasper and me have traveled the arctic to get here to spread the word about S&S. We'll be doing some interviews and other media stuff. Also, in San Francisco, for the first time, the final version of the game will be playable! (without including the 3rd, supersecret faction ofcourse, har har!)
What's that? Swords And Soldiers Hotsauce? That's right! From the cauldron of Aztec commander in chief Poisonbotl comes the spiciest sauce the Aztecs have ever made. Rumor has it that the secret ingedient has something to do with a ridiculously huge pepper. We'll be handing out these bottles of win to anyone San Francisco brave enough to face the spicyness of Swords And Soldiers Hotsauce!
Tuesday, March 17, 2009
Olga & Rage
While the Viking men are busy organizing barbecue parties and fighting wars, the fierce viking women provide the Vikings with gold to fund their endless pillaging campaigns!
Yet another Factions update! This time, learn about the Viking worker, or Olga as we'd like to call her, and the Viking Rage spell. Watch out for their obvious charms as these Viking ladies are real golddiggers!
In the meanwhile the game is now all but finished. At the the moment it's going through a thorough last playtesting pass. We want to make sure the game is spotless before we send it off to Nintendo ;).
Anyway, to check out the new updates go to the factions page! Skøll!
Friday, March 13, 2009
New Interview
TWG news recently put up an interview with Fabian Akker, one of our game/level designers. The interview focuses on the who, what, why's of Swords and Soldiers. Go check it out!
Wednesday, March 11, 2009
Fresh screens!
Deep from our development pit, we extracted some fresh screens! These are actual shots from the near-final version of the game showing plenty of new details. Now you can see all the individual units from every faction in all of their glorious details.
Apart from ones in the mysterious, secret third faction, of course. But don't let that annoying fact stop you, check out the media page and take your time to soak it all in.
We also got our first rating back, and it's from PEGI. In all PEGI regions, the game will be rated 12+, as we expected. So get the toddlers out of the room if you want to play Swords & Soldiers, because these battles are obviously far to epic for their innocent eyes.
Monday, March 9, 2009
STOP
Hammertime!
We have also been receiving some media attention, most noticably a two-and-a-half page coverage in EDGE magazine. If you have the opportunity, be sure to check out the articles! It's nice to see that our little Vikings and Aztecs look as good on print as they do on the screen ;). Ok, thats all for now. Don't hesitate to post your comments! We will try to keep an eye on them as much as possible and answer your questions wherever we can! Skøll!
Unleashed is the power of divine fury when Thor smites down Mjollnir to crush all who would anger him!
No this is not from the lyrics of a heavy metal song, it's an excerpt from the latest update to the factions section. Added to the list is the mighty Hammer of Thor, handy to have when those pesky Aztecs need crushing! To learn more about Hammer of Thor and other units/powers head over to the factions page!
Thor himself is also featured on this brand-sparkling-new wallpaper that we've added to the media page! Get Jessica Alba off your desktop and adorn your screen with the pure awesomeness of Thor's cloud of ruggedness and manliness. Wait, is that a rubber ducky in the cloud? What would you like to see in our next wallpaper?
Thursday, March 5, 2009
Catapult, Sacrifice, Podcast
On the battlefield, sacrifice stands as the epitomy of Aztec cruelty and affinity with the hereafter, while the Vikings bring mighty wooden contraptions to rain destruction onto their enemies!
Hear hear! We have yet again updated the factions section! Added to the list are the Viking catapult and Aztec sacrifice ability. To learn more about these and other units head over to the factions page! Which unit do you like most so far?
Hear hear! We have yet again updated the factions section! Added to the list are the Viking catapult and Aztec sacrifice ability. To learn more about these and other units head over to the factions page! Which unit do you like most so far?
Joost van Dongen, our local lead programmer has done a 46 min. podcast interview over at The WiiDS Podcast. In this interview he talks about Swords & Soldiers and the past, present and future of Ronimo Games. Head over to The WiiDS Podcast to check it out! Cheers!
Monday, March 2, 2009
Smile, we've been caught on camera
We've done an interview for Kim Phu. She's an ex-Kotaku writer, so she knows what she's doing. It's mostly us, babbling about our game in front of a camera. There isn't that much news in there for avid followers of Swords & Soldiers, but there is some footage taken from a live Wii build. So you can see it runs pretty well on Wii nowadays! And rest assured, it runs this way even with lots of units on-screen. It's been locked at 60fps.
We're also very proud to have been a part of the latest press release by Nintendo of America. Now the world knows what we're doing!
Thursday, February 26, 2009
Rated A, for Aztecs
Good news! We just sent out reviewable versions of the game to all relevant age rating offices. That's ESRB for the US, PEGI for Europe, USK for Germany and AGCB for Australia. They will check out our game, and then tell us how old you will have to be to enjoy our game. Hey, we think it's fun for everyone, but they might disagree.
We're estimating it will be rated at 10/12+, depending on the rating system. So now we'll have to wait for those to return back, while we polish up the game a little more. It's mostly our coder, hammering out the latest bugs and implementing the messages required by Nintendo.
So hang in there! We're nearly done!
Friday, February 20, 2009
User testing done!
Well, for now. Maybe we'll hold another round in a few weeks.
But first we're going to try and break the game ourselves. Just to see what happens if players only build one unit and then eat the Wii Remote. Those players should lose pretty badly. Well, after the first two/three levels anyway. Those are meant to ease people in.
We also want to make sure that there aren't any cheap tricks, cheats or shortcuts through our levels, that our Achievements are actually achievable and simply that our game stays stable enough to be running for hours and hours of use. So for us that means playing playing playing playing playing playing playing play... Oh you get the picture.
Last week we also decided that we'll be going to the GDC to promote our game! It was a pretty tough decision, since travelling to San Fransisco doesn't come cheap. But we recieved some help from the kind folks at the Dutch Game Garden and the NLGD. Now we'll have to think up some crazy stuff to do there so we can get some attention for our game. Maybe you guys have some ideas for us?
And finally, we got a look at the article about us in Edge magazine, and it turned out awesome! It will be featured in the March edition, which should be in the shops soon. I've always been a big fan personally, so it's nice to see us featured pretty big in there. And the game also receives half a page, filled with praise so that should help getting the word out.
Monday, February 16, 2009
BAM!
We have just put a brand new trailer up on the yootoobz to feast your eyes upon. It took some work to put it together, credits to the spielberg-esque editing qualities of the Ralfinator. Thats the guy in charge of all our promo-vids (amongst other things), and this won't be the last you'll see of his work! This new trailer showcases the campaign story mode that will be a big part of the game. We're very excited to give you all a taste of what the campaign is going to be like.
Looking for a job in the games industry?
Then take a look over here. It's a new site made solely for jobs and internships in the Dutch games industry. Last friday we were at the modest but nice launch event hosted by the guys at control, which is a magazine about game development in the Netherlands.
It will probably take a while before the site takes off, because it has a fairly specific task. But once it does, it should be extremely useful to us as a developer. We already get the occasional job or internship request, and we love those, even though we can't take in everybody.
At the moment we're only looking for art and coding interns. So if you're in one of those fields, and looking for an internship, send us an email. Maybe we ought to put up some adverts for those positions on that site.
Friday, February 13, 2009
Tien voor taal
We recently got our ingame texts back from the talented Multilinguinies™ at U-trax. The first thing we did was paste the texts into our game, to see how they work. Unfortunately, some texts turned out a little too long, so we'll need to enlarge some of our buttons and text balloons to fit it all in. It's our own fault, since we just recently decided to make the ingame font a little bigger for readability.
But apart from those small technical niggles we're very happy with the results! It's funny to see your own texts back in a language you hardly comprehend. You know what he says, you just can't read it. But thanks to our high school language classes and some help from google translate, we can conclude that the translated versions of the game will be just as fun as the original languages we wrote them in. Here are some highlights from the French and German translations:
French - English
1. Roc fort - Rick rolled
2. Tour operator - Fourtification
3. Roc'n'roll - Boulder mode
1. An achievement you get for destroying the enemy castle using the rolling boulder spell. (see our trailer)
2. An achievement you get for keeping four towers alive during a level where you're flooded by enemies.
3. A special mode around the boulder spell.
German - English
1. Kochen mit Knochen - Cooking by the book
2. Behalt doch das doofe Heer - Keep your lousy army
3. Artenschutz für Wikinger - Lost vikings
1. An achievement you get for finishing the campaign about hot sauce.
2. An achievement you get for not mindcontrolling the enemy army in one of the campaign levels.
3. An achievement you get for saving some Viking units from getting sacrificed.
Good luck figuring out the translations!
Wednesday, February 11, 2009
Local WiiWare meet
Last night we met up with the guys from Two Tribes, the same guys responsible for the Wiiware game Toki Tori. We were introduced to them at last years' GDC by our audio partner, Sonic Picnic. They are doing the audio for their games as well as ours, so that's a nice coincidence.
While speaking about Swords & Soldiers, it's really getting close to finished now. We recieved the translations back from our translating partner, U-trax. We made the English and Dutch versions ourselves, but now our game is playable in French, German, Italian and Spanish, too! They also did a great job on translating the jokes. Most of the times this means that the translators have to think up new jokes, so we're lucky that they have some very funny people working at U-trax. We'll give you some examples in a future post.
If you haven't played Toki Tori yet, you should. It's a puzzle game in which you need to guide a small chick through levels filled with puzzles and enemies. Luckily he carries some tools that help him along the way. Every level has a solution, but finding it becomes pretty hard, pretty fast. So bring your brain, because finally finding that solution is immensely satisfying. The press gave it pretty rave reviews, and rightfully so. The first version of Toki Tori was a Gameboy color game, which was a bit overlooked because it came out around the time that the Gameboy Advance came out. So it's great that everybody got another chance to play it on Wiiware. They also made Rubik's world on Wii and Worms 2 on DS, amongst other things. Anyway, Two Tribes has been around a lot longer than Ronimo games, so they also had some cool insights and fun stories about the early days. Luckily, they also seemed to like Swords & Soldiers a lot and they gave us some really useful technical tips.
Friday, February 6, 2009
Look into me eye...
Today we have a new update for you: the Axethrower unit of the Vikings and the Mindcontrol spell of the Aztecs. Both of these offer viable alternatives to brute forcing yourself through the enemy defenses.
Axethrowers are especially powerful in packs, and are also able to enter the defensive towers built by the Vikings, making them a powerful part of the Viking defenses. Mindcontrol, on the other hand, is a nasty trick which provides the Aztecs with the ability to take over any enemy unit they desire. So don't be surprised if your own units turn out to be your worst enemies in a battle against the Aztecs.
Wednesday, February 4, 2009
Come try and balance our game
We've played our game as much as humanly possible in an attempt to find those imbalances. The balance between the factions needs to be right at the first go, we wouldn't want to find out that the one of the factions really is to strong after the game has been released.
By now we feel the balance is pretty good. But we've also completely exhausted our ideas for tactics and strategies. So now we need some fresh faces to try and do things differently. We prefer people who already played the game before, because they can jump right in. But new testers are also still very welcome, since our campaign levels also needs a lot of tweaking based on the latest balance changes.
We always recieve testers on saturdays, and for the coming weeks the schedule is as follows:
Saturday 7 Februari 11:00-14:00 (8 spots open)
Saturday 7 Februari 15:00-18:00 (5 spots open)
Saturday 14 Februari 11:00-14:00 (8 spots open)
Saturday 14 Februari 15:00-18:00 (8 spots open)
Saturday 7 Februari 11:00-14:00 (8 spots open)
Saturday 7 Februari 15:00-18:00 (5 spots open)
Saturday 14 Februari 11:00-14:00 (8 spots open)
Saturday 14 Februari 15:00-18:00 (8 spots open)
If you're interested, please fire off a mail towards testers@ronimo-games.com . We hope to see you here soon!
Monday, February 2, 2009
All jammed out
After a long week of hardcore game development, the thing we really needed was... Some more hardcore game development at the Global Gamejam! Well, not really, but this was an event which we really couldn't pass up on. After getting locked up in our old faculty building, we had to compete with 20 other teams made up out of other Dutch game developers and students. We ourselves were also paired with a great audio designer, the one thing we couldn't bring to the event ourselves.
The goal was to create a game in 48 hours. And it was a worldwide event! So everywhere teams were slaving away, trying to knock out a decent game in a weekend. Lots of hours of sleep were lost around the world. The results can be seen over here:
http://globalgamejam.org/
We created a little game called Insanity Grab Go! A crazy game where two players struggle for control of one character. It can be played on PC, but requires XNA 3.0. And two Xbox controllers if you want to play against eachother. But you can also check it out using your mouse, though that's singleplayer only. The game can be found here:
http://globalgamejam.org/games/insanity-grab-go
Special mention needs to the crazy soundtrack which suits the crazy action and theme prefectly. Try the widget here to hear it, and get a taste of the atmosphere.
Unfortunately, we didn't win. But we did receive an honourable mention! And the crowd seemed to like it, some maybe we'll use some of it's ideas in the future. What do you think?
The goal was to create a game in 48 hours. And it was a worldwide event! So everywhere teams were slaving away, trying to knock out a decent game in a weekend. Lots of hours of sleep were lost around the world. The results can be seen over here:
http://globalgamejam.org/
We created a little game called Insanity Grab Go! A crazy game where two players struggle for control of one character. It can be played on PC, but requires XNA 3.0. And two Xbox controllers if you want to play against eachother. But you can also check it out using your mouse, though that's singleplayer only. The game can be found here:
http://globalgamejam.org/games/insanity-grab-go
Special mention needs to the crazy soundtrack which suits the crazy action and theme prefectly. Try the widget here to hear it, and get a taste of the atmosphere.
Unfortunately, we didn't win. But we did receive an honourable mention! And the crowd seemed to like it, some maybe we'll use some of it's ideas in the future. What do you think?
Wednesday, January 28, 2009
De Blob gets a sequel!
They took our baby! And turned it into a really cool "man". Or a full disc based Wii title, depending on which way you look at it. We're talking about De Blob, as you might've guessed. As we said earlier, we're really happy how THQ's version turned out. But it's always hard to predict what the public might think of it.
But it turns out that you like it enough to warrant a sequel! It's more of a sleeper than a monster hit, but still. We're very glad that the game turned out to be a succes.
The actual game is pretty close to what we feel we would've done, if we had a lot more resources and experience. So we still feel pretty closely tied to it, even though we hardly had any direct influence on the current version. It will still be a while before we will be able to tackle projects of that scale ourselves. But until then we're having very much fun gaining experience and developing smaller games like Swords & Soldiers!
Monday, January 26, 2009
Unit update!
I'm pleased to inform you all that our faction page has received yet another update!
Valhalla's heavenly light shines upon the stout, bearded warriors of the north while the Aztec empire commands bands of sneaky dartblowers to cripple their enemies with venomous darts!
To learn more about the Aztec dartblower and Viking heal, head over to the factions page! Skøll!
Valhalla's heavenly light shines upon the stout, bearded warriors of the north while the Aztec empire commands bands of sneaky dartblowers to cripple their enemies with venomous darts!
To learn more about the Aztec dartblower and Viking heal, head over to the factions page! Skøll!
Tuesday, January 20, 2009
Game balance
Hello thar! This post got a bit longer than anticipated. Anyway, just print it out and read it infront of the fireplace accompanied by a fine wine and a good piece of french cheese;). Ehm... onto the subject:
Swords and Soldiers is getting closer to completion every day, one thing most worth mentioning is the campaign mode, which is almost done and shaping up to become really nice.
An ongoing process during the entire development of the game has been balancing the three factions. S&S will be a fun action-packed game, but underneath all that we also try to add a layer of strategic depth. We started out macro-balancing the game, defining the role of each unit and skill until all elements felt like they had a fitting role in the game. This was an iterative process that repeated itself every time something got added to the game. One of the rules of thumb we used during that process was that every combat unit had to be unique, and we have maintained this during the course of development.
Right now we are micro-balancing the game, which means that we are trying to make sure that there's a lot of variety in tactics and there are no dominant strategies or never used units/spells. Each faction needs to have interesting tactics available to it that are cool to use. We try to have every unit and skill having some feeling of being overpowered, yet be balanced and counterable when actually playing the game.
Balancing also means tweaking the flow of how games play out. For a while we had the problem that building workers, which collect the main resource: gold, was not a real choice. Every game people just built the maximum amount of 'em and they were always replaced instantly when they were killed. Consequently, players would always remain at their maximum gold-income and almost every game every upgrade got researched. The game was still fun to play but we felt that it needed more strategic diversity.
The solution to this problem was upping the cost required to produce a worker and upping the cost of all upgrades a bit. Suddenly players were forced to stop building workers if their opponents tried attack early in the game. It also became a viable tactic to invest in upgrades early on, while building fewer workers. The game got less predictable, and good strategic choices were more noticable. This is but one example of how tweaking a couple of values can influence the entire flow of the game.
The key in being a great S&S player lies in timing which skills and units to use when, choosing on which units to spend your gold, and using your spells to their maximum effect. We hope that people will want to get good at our game.and can't wait to get the game out there and have people duking it out against eachother in brutal multiplayer clashes!
Swords and Soldiers is getting closer to completion every day, one thing most worth mentioning is the campaign mode, which is almost done and shaping up to become really nice.
An ongoing process during the entire development of the game has been balancing the three factions. S&S will be a fun action-packed game, but underneath all that we also try to add a layer of strategic depth. We started out macro-balancing the game, defining the role of each unit and skill until all elements felt like they had a fitting role in the game. This was an iterative process that repeated itself every time something got added to the game. One of the rules of thumb we used during that process was that every combat unit had to be unique, and we have maintained this during the course of development.
Right now we are micro-balancing the game, which means that we are trying to make sure that there's a lot of variety in tactics and there are no dominant strategies or never used units/spells. Each faction needs to have interesting tactics available to it that are cool to use. We try to have every unit and skill having some feeling of being overpowered, yet be balanced and counterable when actually playing the game.
Balancing also means tweaking the flow of how games play out. For a while we had the problem that building workers, which collect the main resource: gold, was not a real choice. Every game people just built the maximum amount of 'em and they were always replaced instantly when they were killed. Consequently, players would always remain at their maximum gold-income and almost every game every upgrade got researched. The game was still fun to play but we felt that it needed more strategic diversity.
The solution to this problem was upping the cost required to produce a worker and upping the cost of all upgrades a bit. Suddenly players were forced to stop building workers if their opponents tried attack early in the game. It also became a viable tactic to invest in upgrades early on, while building fewer workers. The game got less predictable, and good strategic choices were more noticable. This is but one example of how tweaking a couple of values can influence the entire flow of the game.
The key in being a great S&S player lies in timing which skills and units to use when, choosing on which units to spend your gold, and using your spells to their maximum effect. We hope that people will want to get good at our game.and can't wait to get the game out there and have people duking it out against eachother in brutal multiplayer clashes!
Monday, January 12, 2009
A new year, a new blog-post!
First of all: happy new year everyone! May this year bring lots of blog updates. Oh wait, here's one already:
From the darkest tombs in the jungles come the Aztec necromancers, adept at raising the bones of fallen allies and enemies alike, while the Vikings have mastered the elements, calling upon mighty freezing snowstorms. The time of glorious battle, epic quests and giant vegetables is on the horizon!
Head over to the factions page to learn more about the viking snowstorm and aztec necromancer! Skøll!
From the darkest tombs in the jungles come the Aztec necromancers, adept at raising the bones of fallen allies and enemies alike, while the Vikings have mastered the elements, calling upon mighty freezing snowstorms. The time of glorious battle, epic quests and giant vegetables is on the horizon!
Head over to the factions page to learn more about the viking snowstorm and aztec necromancer! Skøll!
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